ShareYourGroupShareYourGroupMaths Games

Using maths games in class and at home

Games are among the most effective ways to practise arithmetic, and also among the easiest to misuse. A game that fills ten minutes with sixty small calculations, each with instant feedback, is hard to beat. A game left running for an hour as a babysitter teaches little. This page is for teachers and parents who want the first and not the second.

What games are good for

In the classroom

At home

Competition

Racing against classmates thrills the quick and humiliates the slow, and the slow are the ones who need the practice. Let each child race their own best score. These games keep a personal best for each level, in the browser, for exactly that reason. Where you want teams, mix abilities and score the team.

The timer

Timed practice helps facts become automatic, but only after they are understood and mostly right. For a child who is still unsure, a clock produces guessing and anxiety. Each quick game here has a relaxed mode with no clock. Use it first. Introduce the 60-second race later, and drop it for any child whom it upsets.

What to do with mistakes

At the end of a round the game lists the questions that were missed. Do not skip past it. Pick two and ask the child to talk them through. You will soon see which kind of mistake it was.

Choosing a game

Start from what the class is working on, not from what looks fun. The pages for classes 1 and 2, 3 and 4, 5 and 6 and 7 and 8 group the games by stage. For written practice to go with them, our neighbour site Worksheets makes printable sheets with answers.

About these games

There is no login, no leaderboard and no advertising on the game pages. Scores stay in the browser of the device and are not sent anywhere. Nothing needs installing, and once a game page has loaded it keeps working if the connection drops.

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