How to play
- Read the number and the question.
- Count the places from the right: ones, tens, hundreds, thousands.
- Tap the digit, or its value.
Choose Relaxed for ten questions with no clock, or Race to answer as many as you can in sixty seconds. After a wrong answer the game shows the right one and the reason. At the end it lists the questions you missed and keeps your best score for each level on this device.
Levels
- Level 1: Three-digit numbers
- Level 2: Four-digit numbers
- Level 3: Five and six digits, with lakhs
Start at the level where about eight answers in ten are right, and move up when it feels easy.
What this game practises
The whole of our number system rests on one idea: a digit is worth more the further left it stands. The 5 in 512 is worth five hundred, and the 5 in 152 only fifty. Children who are shaky here struggle with carrying, with big numbers and later with decimals. Level 3 uses the Indian places: thousands, ten thousands and lakhs.
Tips for parents and teachers
- Have the child read each number aloud before answering.
- Ask what the number would become if two of its digits swapped places.
- Zero matters: in 4,052 it keeps the 4 in the thousands place.
Play it without a screen
Roll a dice three times and write the digits. Each player arranges them to make the largest number they can, then the smallest. Say what each digit is worth.
More games for classes 3 and 4
- Sum SprintQuick sums against yourself. Type the answer on the number pad.Classes 1 to 7
- Missing SignA sum with its sign missing. Which of +, −, × and ÷ makes it true?Classes 2 to 5
- What Comes NextA row of numbers follows a rule. Find the rule and choose the next number.Classes 2 to 7
- Memory MatchTwelve cards face down. Turn over two at a time and match each sum with its answer.Classes 1 to 5