How to play
- Read the sum.
- Tap the digits of the answer and press OK.
- In a race, answer as many as you can in 60 seconds.
Choose Relaxed for ten questions with no clock, or Race to answer as many as you can in sixty seconds. After a wrong answer the game shows the right one and the reason. At the end it lists the questions you missed and keeps your best score for each level on this device.
Levels
- Level 1: Adding up to 20
- Level 2: Adding and subtracting up to 100
- Level 3: Tables up to 10
- Level 4: Bigger sums
- Level 5: Negative numbers
Start at the level where about eight answers in ten are right, and move up when it feels easy.
What this game practises
Fluency with basic facts frees the mind for harder work. A child who has to work out 8 + 7 afresh every time has no attention left for the problem the sum belongs to. Short, frequent practice with instant feedback is the surest way to build that fluency. Typing the answer, and not picking it from a list, means there is nothing to guess from.
Tips for parents and teachers
- Use the relaxed mode until answers are mostly right. Add the clock only then.
- Five minutes a day is worth more than half an hour on Sunday.
- The list of missed sums at the end is the most useful part. Talk through two of them.
Play it without a screen
Deal two cards and add them, or multiply them, as fast as you can. Keep the pairs you get right. For subtraction, take the smaller from the larger.
More games for classes 3 and 4
- Missing SignA sum with its sign missing. Which of +, −, × and ÷ makes it true?Classes 2 to 5
- Place ValueWhich digit is in the hundreds place? What is the 7 really worth?Classes 2 to 5
- What Comes NextA row of numbers follows a rule. Find the rule and choose the next number.Classes 2 to 7
- Memory MatchTwelve cards face down. Turn over two at a time and match each sum with its answer.Classes 1 to 5