ShareYourGroupShareYourGroupMaths Games

Screen time and maths practice: getting the balance right

Parents are told that screens are bad for children and, in the same breath, that educational apps are good for them. Both can be true. What matters is less the screen than what happens on it, for how long, and what it replaces. This page offers a practical view for families who want to use maths games sensibly. It is general guidance from a teaching point of view, not medical advice.

Not all screen time is the same

Watching videos passively and solving puzzles actively are different activities that happen to use the same device. A child working out which two tiles make ten is thinking. A useful question to ask of any screen activity is: who is doing the work, the child or the screen?

How long?

For practice games, short is better. Ten to fifteen minutes is about as long as concentrated practice stays useful for a primary-school child. After that, accuracy drops and guessing begins. Two short sessions on different days do more good than one long one. A simple house rule is "two games, then stop", decided before the device is switched on, not argued about afterwards.

When?

Together is better

A child learns more from a game with an adult beside them, for the first few rounds at least. Ask how they worked an answer out. Take turns. Lose on purpose now and then. The conversation around the game often teaches more than the game.

Signs that a game is helping

Signs that it is not

If you see these, change the level, change the game or switch to a card game for a while.

What screens cannot do

Young children learn number through their hands: counting real things, sharing out food, measuring, pouring, building. No screen replaces that. For classes 1 and 2 especially, treat a game as a small extra on top of real experience. Our page of games without a screen has twelve to start with, and every game page here describes a paper version.

How these games are built

A sample week

DayTen minutes of
MondayA fact game on screen, such as Sum Sprint
TuesdayA card game with a parent
WednesdayA thinking game on screen, such as What Comes Next
ThursdayReal-life maths: cooking, shopping, measuring
FridayThe child's choice of game
WeekendA board game or a dice game with the family

For how to choose and use games, see using maths games in class and at home.

More