How to play
- Find the short hand. It shows the hour.
- Find the long hand. It shows the minutes: each number is worth five.
- Tap the matching time.
Choose Relaxed for ten questions with no clock, or Race to answer as many as you can in sixty seconds. After a wrong answer the game shows the right one and the reason. At the end it lists the questions you missed and keeps your best score for each level on this device.
Levels
- Level 1: O'clock and half past
- Level 2: Quarter hours
- Level 3: Five-minute steps
- Level 4: Any minute
Start at the level where about eight answers in ten are right, and move up when it feels easy.
What this game practises
Reading a clock with hands is hard because one dial carries two scales at once. The numbers mean hours for the short hand and fives of minutes for the long one. The usual mistake is to read the hands the wrong way round, and one of the wrong answers in each question is exactly that, so the game catches it. Reading a dial also prepares children for scales, protractors and graphs.
Tips for parents and teachers
- When the time is half past, point out that the hour hand sits halfway between two numbers.
- Count round the clock in fives together until it is automatic.
- Ask the time from a real clock at home twice a day. Real use fixes the skill.
Play it without a screen
Draw a clock on paper with two pencils as hands, or use a paper plate. One player sets a time and the other reads it. Then swap.
More games for classes 1 and 2
- Count the DotsDots appear in no fixed order. Count them and tap the right number.Nursery to Class 1
- Make TenTwelve number tiles. Tap two that add up to the target. Clear the whole board.Classes 1 to 3
- Bigger or SmallerTwo numbers side by side. Tap the bigger one, or the smaller one when asked.Classes 1 to 7
- Coin CountCoins and notes are laid out. Add them up and choose the total.Classes 1 to 4