How to play
- Look at the dots.
- Count them, or see the number at a glance if you can.
- Tap the number that matches.
Choose Relaxed for ten questions with no clock, or Race to answer as many as you can in sixty seconds. After a wrong answer the game shows the right one and the reason. At the end it lists the questions you missed and keeps your best score for each level on this device.
Levels
- Level 1: 1 to 6 dots
- Level 2: 4 to 12 dots
- Level 3: 8 to 20 dots
Start at the level where about eight answers in ten are right, and move up when it feels easy.
What this game practises
Counting is more than reciting one, two, three. A child has to touch or look at each thing once only, and understand that the last number said is the total. This game also builds the skill of seeing small groups without counting, the way you know a dice face at a glance. Children who can see three and four in a larger scatter soon start adding without being taught.
Tips for parents and teachers
- Let a small child point at the screen while counting. It is not cheating, it is how counting starts.
- Ask "How did you count them?" Children who say "I saw four and three" are already adding.
- Stay on level 1 until the answers come without counting one by one.
Play it without a screen
Scatter a handful of rajma, buttons or coins on a plate, cover them after three seconds and ask how many there were. Or roll two dice and say the total before the other player does.
More games for classes 1 and 2
- Make TenTwelve number tiles. Tap two that add up to the target. Clear the whole board.Classes 1 to 3
- Bigger or SmallerTwo numbers side by side. Tap the bigger one, or the smaller one when asked.Classes 1 to 7
- Clock TimeA clock face shows a time. Choose the time it shows.Classes 1 to 4
- Coin CountCoins and notes are laid out. Add them up and choose the total.Classes 1 to 4