ShareYourGroupShareYourGroupMaths Games

Make Ten

Twelve number tiles. Tap two that add up to the target. Clear the whole board. Classes 1 to 3

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How to play

  1. Read the target at the top: 10, 20 or 100.
  2. Tap one tile, then the tile that completes it.
  3. A right pair turns green. Clear all six pairs to finish the round.

A round has no clock. The result screen shows how many you finished and how many slips you made, and keeps your best for each level on this device.

Levels

Start at the level where about eight answers in ten are right, and move up when it feels easy.

What this game practises

Pairs that make ten are the most useful facts in early arithmetic. To add 8 and 5, a quick child thinks 8 and 2 make ten, and 3 more is 13. Carrying, borrowing and giving change all lean on these pairs. Level 3 stretches the same idea to hundreds: 35 and 65, 80 and 20, which is the arithmetic of money and percentages.

Tips for parents and teachers

Play it without a screen

Take the cards 1 to 9 from a pack. Deal them face up and take turns picking two that make ten. With no cards, call out a number and let the child shout its partner.

More games for classes 1 and 2

All games Games for classes 1 and 2